Blizzard is definitely gonna get destroyed by Bethesda when elder scrolls online comes out. They are way behind in gaming tech. Why bother bringing it out for consoles when it was a MASSIVE failure for the pc. Yay, console favoritism. Can't wait for the better version of WarCraft 4 to come out on PS4 with no always-online DRM. diablo 3 was such a let down, diablo 2 buy
d3 items- hours spent...like a trillion, diablo 3 - hours spent...wait you cant spec up a character, wait online ALL THE TIME..4 maybe 5 hours then i got bored. plus i kinda ruined my childhood memories of diablo 2...Blizzard what were you doin all those years trying to "perfect" diablo 3
The game didn't do well. And the fix is to put it out on more platforms? I'm confused.he game didn't do well? It was the fastest selling PC game ever and has sold over 12 million copies..... and that is just on the PC.m still playing diablo 2.. jus started to make a chain buy
d3 gold lightning sorc and it's so much better than diablo 3
Because it was a hype. No one knew the game was going to suck until a month later.Despite what people say about the game Diablo III accounts, I believe it's good as it is now, just need to implement the actual pvp. In addition, can't wait to see it on the PS3. Should be great.
Runescape accounts for sale. Runescape 3. You can get runescape for sale free information here. Awesome rs accounts for sale.
Tuesday, 2 July 2013
Monday, 1 July 2013
new loadstones in convenient areas is nice
Well... new loadstones in convenient areas is nice, but you have to take the fact it does make past teleportation items semi-useful or not worth training for. It would be nice if the loadstones were given magic level requirements so players do have something to work for, but this is just my opinion.
Also, it would be helpful if there was at least a "safe barrier" around the Wildy loadstone or "immunity for 10 seconds" once you enter sell rs accounts the wildy via loadstone. This way players have a sense of preparing in case a pker is waiting for them, or enough time to teleport out of there.
They seriously need to have a vote on the home page for every piece of content that comes into this game, you said it was OUR GAME!!!!!
WE WANT LESS LODESTONES!!!!!!!!!!!!!!!!!!!!!!!
EDIT: Reasoning:
1. Teleportation items become useless
2. It makes the game feel 1000X smaller than it is already, especially with HTML5 coming out, we will be able to see forever.
3. It makes the game feel super short, being able to get everywhere instantly, play 07, you can't run from Lumbridge to Varrock without losing all of buying runescape account your energy, last time I ran out of energy in the live game, I was doing Monkey Madness!
Before you say go play 07 then, No. I prefer the game with all my crap on it.
Also, it would be helpful if there was at least a "safe barrier" around the Wildy loadstone or "immunity for 10 seconds" once you enter sell rs accounts the wildy via loadstone. This way players have a sense of preparing in case a pker is waiting for them, or enough time to teleport out of there.
They seriously need to have a vote on the home page for every piece of content that comes into this game, you said it was OUR GAME!!!!!
WE WANT LESS LODESTONES!!!!!!!!!!!!!!!!!!!!!!!
EDIT: Reasoning:
1. Teleportation items become useless
2. It makes the game feel 1000X smaller than it is already, especially with HTML5 coming out, we will be able to see forever.
3. It makes the game feel super short, being able to get everywhere instantly, play 07, you can't run from Lumbridge to Varrock without losing all of buying runescape account your energy, last time I ran out of energy in the live game, I was doing Monkey Madness!
Before you say go play 07 then, No. I prefer the game with all my crap on it.
Monday, 24 June 2013
still PvP a lot
I PvPd a ton before the changes, and still PvP a lot but at a slightly decreased amount after.
I was hoping to see at least one story of someone who started PvPing in response to 5.3 changes. I'm sure they exist*, but I have a feeling that Blizzard overestimated the impact of selling world of warcraft accounts to their changes in encouraging newbies to PvP, at the cost of alienating people who worked hard for their PvP gear. To be fair, I also think the amount of people saying "I quit" to the changes was very overblown too. It was, and still is, very discouraging that they nerfed PvP gear so hard.
I can say for certain that the number of competitive games games has gone up since the change, which is great. It used to be that the outcome of a BG was determined 90% of the time before the gates even opened. Now it's maybe 40% of the time. The role-matching is great, but either it's buggy, or idiots are trying to game the system to "shorten their queues" (hint: it doesn't) by selecting off-roles, because I still get games where it's 3 healers to none.
I suuuuuuuck at Arenas. Suck suck suck. So I don't know how I would begin to earn enough CP quickly enough to compensate for my fast wow gold suckitude. We can only otherwise earn 200 a day through a RBG and the Call to Arms BG, right?
I think my trouble with the whole thing is that you have to put a lot of time in to get good, but you aren't getting rewarded very well during that time (really, at all, unless im missing something), and that's a pretty strong disincentive. Furthermore, what's the point of a CP catch up, if I can't seem to win enough to accrue it? To me, these things combine to say "don't bother."
I was hoping to see at least one story of someone who started PvPing in response to 5.3 changes. I'm sure they exist*, but I have a feeling that Blizzard overestimated the impact of selling world of warcraft accounts to their changes in encouraging newbies to PvP, at the cost of alienating people who worked hard for their PvP gear. To be fair, I also think the amount of people saying "I quit" to the changes was very overblown too. It was, and still is, very discouraging that they nerfed PvP gear so hard.
I can say for certain that the number of competitive games games has gone up since the change, which is great. It used to be that the outcome of a BG was determined 90% of the time before the gates even opened. Now it's maybe 40% of the time. The role-matching is great, but either it's buggy, or idiots are trying to game the system to "shorten their queues" (hint: it doesn't) by selecting off-roles, because I still get games where it's 3 healers to none.
I suuuuuuuck at Arenas. Suck suck suck. So I don't know how I would begin to earn enough CP quickly enough to compensate for my fast wow gold suckitude. We can only otherwise earn 200 a day through a RBG and the Call to Arms BG, right?
I think my trouble with the whole thing is that you have to put a lot of time in to get good, but you aren't getting rewarded very well during that time (really, at all, unless im missing something), and that's a pretty strong disincentive. Furthermore, what's the point of a CP catch up, if I can't seem to win enough to accrue it? To me, these things combine to say "don't bother."
Wednesday, 19 June 2013
the gold was purchased
Yep, I've bought gold to around the tune of 8k or so, spread across a few years and 3 separate transactions. The first time I bought some, 800g and I'll always remember that since it was the first bit of money I had over 15g, I was really nervous that I'd be scammed and I'd never see the gold. Who was I going to run and cry to, Blizzard? But I got it like a day later and all was good, aside from feeling like shit for buying gold.
The rest of the gold was purchased during Wrath and it was to get my characters the gold they needed to get flying or epic flying. I had maybe 4k or so much wowgold, and bought the rest. Those were much faster experiences, as I usually got the gold within 15 minutes. The second to last transaction, the guy who delivered my gold was actually a pretty nice guy. He lived in China and he told me that about 50% of their gold was "legally" obtained. We actually had a great conversation and became friends. Later he started his own gold company with some people he met at the other company, and he told me a lot that backed up the press that gold farmers have received.
Their working conditions sucked and those who scammed accounts usually felt pretty bad. His new company, however, was committed to selling world of warcraft accounts gold that had been farmed legitimately. There may be a realm transfer here and there, but that was paid out of profits. He also told me that the employees there were treated really well comparatively and worked good hours. He was a good man, and I bought from him for my last transaction. It was slower, about a day or two, but I got my gold and he threw in some extra since I stuck with him and his new company. His website was also very good, giving me more peace of mind. It didn't have crap all over it, it was clean and polished, and didn't throw any errors or exceptions when I accessed the page on my browser.
I personally think Blizzard's method sucks, but I'm glad it's there. It's not the EULA I care about in regards to farming (don't get me started on game industry EULAs) but the workers and the means of obtaining. This guy provided a good service with good employment, and I was happy to buy world of warcraft accounts from him. Could he have lied to me all along? Sure, but it was just kind of one of those feelings, like you know someone is okay and being really honest with you. (We had A LOT of conversations, a couple a week for like, 6-8 months!) So, I support companies like THAT who get gold in legitimate ways and TECHNICALLY sell their time (but really, they're selling gold) to obtain it, but I'd say it's next to impossible to identify the "good" farmers. I got lucky. For everyone else, though, just don't buy gold. If you wanna do the Blizzard route, go ahead, but that's the only money that should change hands.
In the Mists beta, I've enjoyed very quick money-making, and I think a lot of the "need" I had to buy gold once upon a time has gone. I haven't bought any since Cataclysm came out, and I won't buy again. I just don't need to anymore. It's not worth my money, actually.
The rest of the gold was purchased during Wrath and it was to get my characters the gold they needed to get flying or epic flying. I had maybe 4k or so much wowgold, and bought the rest. Those were much faster experiences, as I usually got the gold within 15 minutes. The second to last transaction, the guy who delivered my gold was actually a pretty nice guy. He lived in China and he told me that about 50% of their gold was "legally" obtained. We actually had a great conversation and became friends. Later he started his own gold company with some people he met at the other company, and he told me a lot that backed up the press that gold farmers have received.
Their working conditions sucked and those who scammed accounts usually felt pretty bad. His new company, however, was committed to selling world of warcraft accounts gold that had been farmed legitimately. There may be a realm transfer here and there, but that was paid out of profits. He also told me that the employees there were treated really well comparatively and worked good hours. He was a good man, and I bought from him for my last transaction. It was slower, about a day or two, but I got my gold and he threw in some extra since I stuck with him and his new company. His website was also very good, giving me more peace of mind. It didn't have crap all over it, it was clean and polished, and didn't throw any errors or exceptions when I accessed the page on my browser.
I personally think Blizzard's method sucks, but I'm glad it's there. It's not the EULA I care about in regards to farming (don't get me started on game industry EULAs) but the workers and the means of obtaining. This guy provided a good service with good employment, and I was happy to buy world of warcraft accounts from him. Could he have lied to me all along? Sure, but it was just kind of one of those feelings, like you know someone is okay and being really honest with you. (We had A LOT of conversations, a couple a week for like, 6-8 months!) So, I support companies like THAT who get gold in legitimate ways and TECHNICALLY sell their time (but really, they're selling gold) to obtain it, but I'd say it's next to impossible to identify the "good" farmers. I got lucky. For everyone else, though, just don't buy gold. If you wanna do the Blizzard route, go ahead, but that's the only money that should change hands.
In the Mists beta, I've enjoyed very quick money-making, and I think a lot of the "need" I had to buy gold once upon a time has gone. I haven't bought any since Cataclysm came out, and I won't buy again. I just don't need to anymore. It's not worth my money, actually.
Tuesday, 18 June 2013
PvE and PvP servers
I have played on both PvE and PvP servers, and while PvE servers were safe and fast, they were also boring. I accept getting ganked. I accept getting camped. I gank and I camp. I've understood for a long time now that PvP realms are not for the faint of heart. There have been times when I got wowgold frustrated at being camped and logged off to do something else, and there are also times where I've frustrated someone so much that they logged off.
There is one thing that is only *slightly* annoying, and that is I either have to risk getting ganked, or read what the quest giver says when I turn in a quest. I get over it quickly though. PvP is and should be scary. This is a game you can buy wow accounts, and to expect people to behave in a considerate manner while playing anonymously is silly idealistic thinking in my opinion. Assume that every alliance/horde toon you see is trying to kill you!
It's a question of how much time you have on your hands. If you only have *this* much time to play WoW and you have to spend most of it fighting other players, getting killed by them, or going somewhere else to avoid them, well that's your time up, and you didn't get anywhere. On a PvE realm I can log in for 45 minutes and accomplish something for the day. I can only imagine that people on PvP realms must have hours and hours of free time and an hour wasted on ganking or getting ganked isn't that big a deal for them.
There is one thing that is only *slightly* annoying, and that is I either have to risk getting ganked, or read what the quest giver says when I turn in a quest. I get over it quickly though. PvP is and should be scary. This is a game you can buy wow accounts, and to expect people to behave in a considerate manner while playing anonymously is silly idealistic thinking in my opinion. Assume that every alliance/horde toon you see is trying to kill you!
It's a question of how much time you have on your hands. If you only have *this* much time to play WoW and you have to spend most of it fighting other players, getting killed by them, or going somewhere else to avoid them, well that's your time up, and you didn't get anywhere. On a PvE realm I can log in for 45 minutes and accomplish something for the day. I can only imagine that people on PvP realms must have hours and hours of free time and an hour wasted on ganking or getting ganked isn't that big a deal for them.
Monday, 17 June 2013
I don't mind story tie-ins
I don't mind story tie-ins. I think books/comics/whatever that take the game story and expand on it are awesome.
I have a problem though with major story events only happening in a book/comic/whatever. The entire weird zombie event from Stormrage when it was sort of a last stand in Azeroth against sleep zombies while a few brave souls fought the Nightmare in the Emerald Dream? Yeah...no one knows wowgold that ever happened unless they read the book. And that could have been really cool too.
Magni becoming fused with Iron Forge and Cairne dying off screen illustrate this too. Major lore figures should not be killed off in a book! That said, I'm not sure how this could better be resolved in-game. I am thinking maybe with questlines...but not everyone likes quests. Cut scenes might work...but not everyone likes them either.
I can't even watch most of them because I play on a mac and cut scenes tend to crash my wow client so I have them disabled. (They have not worked properly since Cata started.) At the moment it looks--in my cheap wow accounts totally biased opinion--like most of the cool Horde lore happens in the game while the Alliance story gets pushed to books.
This annoys me because some of the WoW authors are so bad I can't read their books. I could not finish Wolfheart because it was so terrible for me--just not the style of writing I enjoy at all. So sell wow accounts...even though Varian was cool in it, I did not see it. I guess what I want most is a more even showing of the story. It would be nice if the bare bones events from all the tie-in media showed up in-game. I would like to see the basic story while I am playing and then go to the books etc. to see it in depth.
I have a problem though with major story events only happening in a book/comic/whatever. The entire weird zombie event from Stormrage when it was sort of a last stand in Azeroth against sleep zombies while a few brave souls fought the Nightmare in the Emerald Dream? Yeah...no one knows wowgold that ever happened unless they read the book. And that could have been really cool too.
Magni becoming fused with Iron Forge and Cairne dying off screen illustrate this too. Major lore figures should not be killed off in a book! That said, I'm not sure how this could better be resolved in-game. I am thinking maybe with questlines...but not everyone likes quests. Cut scenes might work...but not everyone likes them either.
I can't even watch most of them because I play on a mac and cut scenes tend to crash my wow client so I have them disabled. (They have not worked properly since Cata started.) At the moment it looks--in my cheap wow accounts totally biased opinion--like most of the cool Horde lore happens in the game while the Alliance story gets pushed to books.
This annoys me because some of the WoW authors are so bad I can't read their books. I could not finish Wolfheart because it was so terrible for me--just not the style of writing I enjoy at all. So sell wow accounts...even though Varian was cool in it, I did not see it. I guess what I want most is a more even showing of the story. It would be nice if the bare bones events from all the tie-in media showed up in-game. I would like to see the basic story while I am playing and then go to the books etc. to see it in depth.
Saturday, 15 June 2013
I don't pvp myself
Although I don't pvp myself, and I'm perfectly content not doing so, I don't understand why that wasn't factored into this Legendary quest line. If this was supposed to be the "legendary for all", and if part of it requires going into bgs, as well as the parts the require lfrs/raids, why isn't there a reward that benefits pvp players. I understand the stats on the metas may be helpful to someone who does arenas (though I'm not certain), I'd think something with pvp power on it might be more useful.. and a shout out to buy wow accounts the pvp players that may have stuck through the quest line through all the pve. As an addition, if they had considered items eith pvp power/resil on them for the sha gem as well, and the back, and whatever else comes, they sigils/runestones could have dropped in random battlegrounds as well as raids. That way the pvp players could do what they enjoy doing and progress without being forced to do lfr or raid. The bg part would still be annoying to some pve people, but it'd be one thing that makes us go out of the norm to get safe wow gold to complete the thing. If they'd done one thing (maybe keep sigils in lfrs and have runestones drop frmo bgs? something) to make the pvp people go out of their norm to keep it fair.
To me, personally, it wasn't a big deal. I grabbed a guildie that enjoys bgs and went with him so he could tell me how not to die. It worked out well. :) But if they want to have players experience both sides of gameplay to get a nice shiny reward, balance how far each type of player has to venture into the other side of play. For me, 2 bgs wasn't a huge deal. To someone who pvps as much as I pve (and by that I mean raid/lfr/dungeon), having to run lfrs for weeks for 2 different parts of the ch.
Wait, what? All this means is people will be running ToT a lot more, in place of the others. Yeah, um, not exactly a "catch up" there at all.
It's still just RNG hell. My freaking MAIN is behind on it because I can barely drag myself into LFR and then I hardly ever get a drop. 6/20 and not looking forward to the other one with 12. Oh, sure, Lei Shen is a guaranteed drop. That's only 26 weeks of running ToT if I went with that, half a year. By then the next expansion will be out...
To me, personally, it wasn't a big deal. I grabbed a guildie that enjoys bgs and went with him so he could tell me how not to die. It worked out well. :) But if they want to have players experience both sides of gameplay to get a nice shiny reward, balance how far each type of player has to venture into the other side of play. For me, 2 bgs wasn't a huge deal. To someone who pvps as much as I pve (and by that I mean raid/lfr/dungeon), having to run lfrs for weeks for 2 different parts of the ch.
Wait, what? All this means is people will be running ToT a lot more, in place of the others. Yeah, um, not exactly a "catch up" there at all.
It's still just RNG hell. My freaking MAIN is behind on it because I can barely drag myself into LFR and then I hardly ever get a drop. 6/20 and not looking forward to the other one with 12. Oh, sure, Lei Shen is a guaranteed drop. That's only 26 weeks of running ToT if I went with that, half a year. By then the next expansion will be out...
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