If a hunter doesn't really enjoy the look of a certain tier of armor, or even of the older styles through transmogrification, the cosmetic rewards for Challenge Mode are stunning. The only way to get them is to group up and take on dungeons with a timed event, which the participant must work as a team to buy wow accounts beat the mode in time to win the prize. It's a digital PvE Olympic gauntlet that rewards the victorious with either a bronze, silver, or gold. It's a complete re-haul of the outdated "normal" and "heroic" modes. Each of the three medals has its own tier of rewards, therefore the more gold metals, the more of that tier in unlocked, including more cosmetic wonders of Pandaria.
What this means for Hunters
It means being required to essentially meld together PvP play style with PvE tactics and preparation; it means battleground communication in a dungeon environment; it means lighting fast wow gold PvP style adaptation in a team setting facing the clock. As hunters farm the dungeons progressing their character and item level, they need to pay close attention and start taking mental notes. However, it should be kept in mind that once a dungeon is set on Challenge Mode, gear is normalized. So it doesn't really matter what kind of gear someone has. This means everyone is going to start out on an equally solid footing. In order to achieve the gold, players will be forced to know the ins and outs of their toon's capabilities and be able to execute them with timed precision.
For hunters who are cosmetically driven, this means a tremendous amount. Picture taking a screen shot with a new rare beast, standing faithfully aside a brand new mount with cosmetic enhancements. The cosmetic hunter is decked out in armor sets that defy the pre pandaria era, and to top everything off, their medals are tracked and inspectable for all to see and admire! It's never been better to be a cosmetic hunter.
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Friday, 14 June 2013
Thursday, 13 June 2013
Lordaeron plotlines
The thing is, Lordaeron plotlines should be for both Alliance *and* Horde, given that not only do both sides have a pragmatic stake in the matter (What with fighting a war against each other), but the League of Arathor and Forsaken are both still active in the area.
It's like I've been saying since Cataclysm: Blizzard dropped the ball with Gilneas. Rather than having the worgen bugger off to Kalimdor to be Emergency Backup Night Elf Race #2 (Thus overcrowding zones like Darkshore to the point where neither the worgen nor cheap wow accounts or the Draenei were able to have sufficient facetime as groups instead of the occasional straggler), they should have had the sell wow accounts Silverpine-Hillsbrad-Arathi/Hinterlands plotline be about the assorted Alliance-affiliated Lordaeron-based groups scrambling to beat the Horde.
Hell, have the end of the whole experience be a last stand at the Thandol Span to hold the line until reinforcements from Ironforge and Gnomeregan can arrive (Or alternatively sappers to blow the bridge up to prevent the Forsaken from marching on the Wetlands and thus threatening Ironforge), and you've got yourself a perfect setup for an engaging story about buying wow gold the Alliance losing that (a) doesn't involve goblins with cheese on their heads, (b) doesn't need to involve Stormwind at all, and (c) showcases the new player race and other underused, undervalued and under-represented Alliance races.
I mean, imagine the Gilneans trying to drum up support from groups like the Stormpike Guard and League of Arathor, who shouldn't be too happy with them due to hiding behind their wall when things started to go south.
It's like I've been saying since Cataclysm: Blizzard dropped the ball with Gilneas. Rather than having the worgen bugger off to Kalimdor to be Emergency Backup Night Elf Race #2 (Thus overcrowding zones like Darkshore to the point where neither the worgen nor cheap wow accounts or the Draenei were able to have sufficient facetime as groups instead of the occasional straggler), they should have had the sell wow accounts Silverpine-Hillsbrad-Arathi/Hinterlands plotline be about the assorted Alliance-affiliated Lordaeron-based groups scrambling to beat the Horde.
Hell, have the end of the whole experience be a last stand at the Thandol Span to hold the line until reinforcements from Ironforge and Gnomeregan can arrive (Or alternatively sappers to blow the bridge up to prevent the Forsaken from marching on the Wetlands and thus threatening Ironforge), and you've got yourself a perfect setup for an engaging story about buying wow gold the Alliance losing that (a) doesn't involve goblins with cheese on their heads, (b) doesn't need to involve Stormwind at all, and (c) showcases the new player race and other underused, undervalued and under-represented Alliance races.
I mean, imagine the Gilneans trying to drum up support from groups like the Stormpike Guard and League of Arathor, who shouldn't be too happy with them due to hiding behind their wall when things started to go south.
Friday, 7 June 2013
where to begin
Because most of the writers are PvE focused, I feel like a lot of their articles skew towards the PvE playerbase unintentionally. For example, Blinding Light is a staple CC for paladins in PvP and Turn Evil is used quite frequently to CC warlock demons, DK ghouls, Psyfiends/Shadowfiends/Mindbenders, UH DK gargoyles, etc. There was an article in the DK column about changing talents and though some of the changes suggested were applicable for PvE, they were WAY off for PvP, like saying that nobody took Desecrated Ground and sell wow accounts that Conversion was useless. The problem is, they don't mention that they're talking about PvE. They just say it in general...
Wow… where to begin… Just on my rogue, I use six sets of ability bars. Stealth (nomod) (replaces primary bar), primary abilities (nomod), secondary abilities (shift), heals/buffs (ctrl), mounts/quest items (alt), misc. (professions, rarely used abilities, etc .) (ctrl-shift). Plus a seventh bar (bound to the two top-left index finger mouse buttons, plus shift, ctrl, and alt for a total of eight additional spots) that just has my stealth macro and sprint and room for a couple more that i might need to add fast wow gold quicky (like the bomb to blow open doors in battlegrounds). Plus one more bar with things like my "/console reloadui" macro that any character might use, but that bar isn't bound. Without my naga, I would be completely lost. To physically find a button, I usually have to search, even though I could click it instantly from knowing the keybinding. I used to keep my bars faded out since I know the bindings, but ever since RangeX stopped being developed I have to keep them visible to see the cooldowns.
And beside the gigantic utility and convenience, even if you only use one or two bars, you'll be much faster once you learn to use the naga.
Wow… where to begin… Just on my rogue, I use six sets of ability bars. Stealth (nomod) (replaces primary bar), primary abilities (nomod), secondary abilities (shift), heals/buffs (ctrl), mounts/quest items (alt), misc. (professions, rarely used abilities, etc .) (ctrl-shift). Plus a seventh bar (bound to the two top-left index finger mouse buttons, plus shift, ctrl, and alt for a total of eight additional spots) that just has my stealth macro and sprint and room for a couple more that i might need to add fast wow gold quicky (like the bomb to blow open doors in battlegrounds). Plus one more bar with things like my "/console reloadui" macro that any character might use, but that bar isn't bound. Without my naga, I would be completely lost. To physically find a button, I usually have to search, even though I could click it instantly from knowing the keybinding. I used to keep my bars faded out since I know the bindings, but ever since RangeX stopped being developed I have to keep them visible to see the cooldowns.
And beside the gigantic utility and convenience, even if you only use one or two bars, you'll be much faster once you learn to use the naga.
Thursday, 6 June 2013
Flex and LFR
Your Point 1 is moot. If Flex and LFR are both available for loots seperate from Normal/Heroic, then no matter what the ilvl is, some raiders missing that one piece will feel compelled to run it. With the cheap wow accounts to addition of Token uses for extra rolls, that will be higher, if they really need that one slot filled (depends on what drops for the spec from a particular boss).
It needs to be high enough to compel some people to try for it besides LFR. Where that needs to be compared to normal, not sure. But I think it should be at least 8 ilvls higher than LFR (so the dropped item basically amounts to a LFR item + 2 upgrades), or it won't mean anything. But at that point, I can see Raiders going "Now if I can't get a 522 in normal, I _have_ to run Flex so I have a shot at a 510" QQ...
Love your idea about scaling to less than 10 people, but it becomes problematic from a role stand point (Still require 2 tanks for swapping, or remove the mechanic below X threshold? Where does that put best wow gold things on a healer/dps ratio?), and the damage and health numbers start being extrapolated instead of interpolated between 10 and 25 numbers. Control (I think the buzz word is "balance") starts disappearing. Not something Blizzard would do lightly or without a lot of testing.
Agree we need better ways to find groups. With people no longer all in cities (by design), there are now 4 or more zones you need to have someone to get your message out to people. And the pre-LFR "tool" never has anything listed when I go look; it is dead.
Flex may not roll off the tongue, but it describes it perfectly. Maybe next xpac "flex" will be "normal" and "normal" will be "heroic" requiring 10 or 25, and "heroic" will be "challenge mode raid"
They did that with Heroic Scenarios... And it felt like Blizzard was actively pushing people away from LF-tool content. Blizzard hot-fixed that, to players enjoyment. Making same lockout for selling wow accounts LFR and Flex for loot, and only first one you run determines loot would be exactly the same thing.
And Blizzard needs those people to fill the LFR rosters to help the even more casuals along and keep queue times down. If that seems contradictory, think about queues in the dead times, like 3am on a Thursday or Friday, and how great that would be if all LFR queues worked like that.
It needs to be high enough to compel some people to try for it besides LFR. Where that needs to be compared to normal, not sure. But I think it should be at least 8 ilvls higher than LFR (so the dropped item basically amounts to a LFR item + 2 upgrades), or it won't mean anything. But at that point, I can see Raiders going "Now if I can't get a 522 in normal, I _have_ to run Flex so I have a shot at a 510" QQ...
Love your idea about scaling to less than 10 people, but it becomes problematic from a role stand point (Still require 2 tanks for swapping, or remove the mechanic below X threshold? Where does that put best wow gold things on a healer/dps ratio?), and the damage and health numbers start being extrapolated instead of interpolated between 10 and 25 numbers. Control (I think the buzz word is "balance") starts disappearing. Not something Blizzard would do lightly or without a lot of testing.
Agree we need better ways to find groups. With people no longer all in cities (by design), there are now 4 or more zones you need to have someone to get your message out to people. And the pre-LFR "tool" never has anything listed when I go look; it is dead.
Flex may not roll off the tongue, but it describes it perfectly. Maybe next xpac "flex" will be "normal" and "normal" will be "heroic" requiring 10 or 25, and "heroic" will be "challenge mode raid"
They did that with Heroic Scenarios... And it felt like Blizzard was actively pushing people away from LF-tool content. Blizzard hot-fixed that, to players enjoyment. Making same lockout for selling wow accounts LFR and Flex for loot, and only first one you run determines loot would be exactly the same thing.
And Blizzard needs those people to fill the LFR rosters to help the even more casuals along and keep queue times down. If that seems contradictory, think about queues in the dead times, like 3am on a Thursday or Friday, and how great that would be if all LFR queues worked like that.
Wednesday, 5 June 2013
Unbreakable Spirit
Immunities are powerful things. Divine Shield is a spell that provokes very heated responses from anyone who has faced a paladin in PvP combat and draws the envy of nearly every class for its incalculable uses in PvE content. Even though our damage output is cut in half for the duration of buying wow accounts the spell, being immune to all forms of damage for eight seconds is incredible.
The devs, however, thought that eight seconds of damage immunity wasn't enough and gave us the wonderful talent Unbreakable Spirit. In short, US allows you to reduce your Divine Shield, Divine Protection, and Lay on Hands cooldowns by 50% simply by spending holy power. As ret we're usually bursting at the seems with the resource, and spending it is in our best interest regardless of whether we spec into US or not, so this talent basically allows us to have DS available every two and a half minutes.
Now, I know what you're thinking: if you're in a position to buying wow gold need an immunity every two and a half minutes, you must be doing something wrong, right? Well, there's another use for our bubble that Rossi discusses in his article -- preventing debuff applications.
Say you're just starting out on heroic Jin'rokh and your healers are having a hard time finding enough magic dispels to cleanse Ionization from everyone in the raid. With DS, you can prevent Ionization from even touching you. Not only will this help your healers immensely, but you can also remain in the damage-boosting puddle for its entire duration. Thanks to US selling wow accounts, we can do this on the first and third puddle phases, meaning you will most likely only need a single dispel for the entire encounter.
Hell, toss in a /cancelaura macro for good measure and you can ensure that you only lose a couple GCDs of potential damage on the boss; I like to use a shift modifier macro so I don't accidentally clear my bubble when I inevitably spam my keybind:
The devs, however, thought that eight seconds of damage immunity wasn't enough and gave us the wonderful talent Unbreakable Spirit. In short, US allows you to reduce your Divine Shield, Divine Protection, and Lay on Hands cooldowns by 50% simply by spending holy power. As ret we're usually bursting at the seems with the resource, and spending it is in our best interest regardless of whether we spec into US or not, so this talent basically allows us to have DS available every two and a half minutes.
Now, I know what you're thinking: if you're in a position to buying wow gold need an immunity every two and a half minutes, you must be doing something wrong, right? Well, there's another use for our bubble that Rossi discusses in his article -- preventing debuff applications.
Say you're just starting out on heroic Jin'rokh and your healers are having a hard time finding enough magic dispels to cleanse Ionization from everyone in the raid. With DS, you can prevent Ionization from even touching you. Not only will this help your healers immensely, but you can also remain in the damage-boosting puddle for its entire duration. Thanks to US selling wow accounts, we can do this on the first and third puddle phases, meaning you will most likely only need a single dispel for the entire encounter.
Hell, toss in a /cancelaura macro for good measure and you can ensure that you only lose a couple GCDs of potential damage on the boss; I like to use a shift modifier macro so I don't accidentally clear my bubble when I inevitably spam my keybind:
Tuesday, 4 June 2013
overview of the regular events
That picture gives me rage. That's exactly why wow has faltered in lots of ways. Thrall needs to die for the better of wow and Varyan needs to be a king with a purpose. MoP has been awesome, I just hope next expansion is totally full out war. Revamp EVERY battleground. EVERY instance dungeon with scenario based loresided story telling already in-game. make questing feel like a scenario as well where things actually develop eu wow gold and people with CRZ can engage together. things as such.
I kind of dont feel like Thrall puts us in a position to have a shoot first ask questions later mentality. Thrall brought about peace in Cata and elevatdd his status as peaceful. He is identified with peace. The Horde has been under Garrosh now and our culture should now be more wow accounts for sale identified with agression and a shoot first ask questions later mentality. Dont get me wrong, I love Thrall, but his elevated greatness is to much of a180 from the Horde that we are. I will be hapoy to serve under him, but we are not yet worthy.
From weekly fishing contests to yearly recurring holidays with monthly carnivals in between, you never have to look far to buy wow accounts to find a celebration in World of Warcraft.
To give you an overview of the regular events, contests, and activities occurring in Azeroth throughout the year, we’ve recently added an In-game Events page to the World of Warcraft Game Guide. Here you’ll find everything you need to plan your year, whether you’re just getting started or looking to refresh your knowledge. The new page also links to the most recent blogs about in-game events.
Check out the In-game Events page to learn how Azeroth celebrates throughout the year—and find out how you can get involved. The next event is always just around the corner!
I kind of dont feel like Thrall puts us in a position to have a shoot first ask questions later mentality. Thrall brought about peace in Cata and elevatdd his status as peaceful. He is identified with peace. The Horde has been under Garrosh now and our culture should now be more wow accounts for sale identified with agression and a shoot first ask questions later mentality. Dont get me wrong, I love Thrall, but his elevated greatness is to much of a180 from the Horde that we are. I will be hapoy to serve under him, but we are not yet worthy.
From weekly fishing contests to yearly recurring holidays with monthly carnivals in between, you never have to look far to buy wow accounts to find a celebration in World of Warcraft.
To give you an overview of the regular events, contests, and activities occurring in Azeroth throughout the year, we’ve recently added an In-game Events page to the World of Warcraft Game Guide. Here you’ll find everything you need to plan your year, whether you’re just getting started or looking to refresh your knowledge. The new page also links to the most recent blogs about in-game events.
Check out the In-game Events page to learn how Azeroth celebrates throughout the year—and find out how you can get involved. The next event is always just around the corner!
Monday, 3 June 2013
Alliances during the Burning Crusade
Round two, fight! As both Horde and Alliance forces entered the Dark Portal and traveled to Outland, tensions continued to build on both sides. But once again, both sides united to put a stop to get the best wow gold to the Burning Legion -- this time, Kil'jaeden. In fact, the interaction between the blood elves and draenei was the perfect illustration of what an alliance between the two factions could accomplish. Even though the blood elves had sabotaged the Exodar, causing it to plummet to Azeroth, Velen was able to distinguish between the elves that served Prince Kael'thas, and subsequently the Burning Legion, and the blood elves who were simply blind followers.
Not only that, but Velen was willing to actually help the beleaguered blood elves and restore the Sunwell. The source of all their power -- the thing that caused all those crazy addictions that eventually led their leader straight to the Legion's doorstep. And Velen didn't ask for a single thing in return. In contrast, the blood elves had the help of the Forsaken, yes -- and were forced to send what little aid they could to buy wow accounts from Northrend, under threat of that alliance being broken.
Is it any wonder that the blood elves considered, even briefly, defecting from the Horde? The relationship between the draenei and the blood elves was barely mentioned by either side. The draenei didn't receive any kind of punishment for what they'd done, and the blood elves received no acknowledgement of their short alliance with the draenei, either. In fact, both sin'dorei and draenei were by and large ignored when the war in Northrend began, their curious alliance completely forgotten in favor of fighting the Lich King -- and fighting between the Alliance and Horde.
Know Your Lore The Alliance and Horde
Not only that, but Velen was willing to actually help the beleaguered blood elves and restore the Sunwell. The source of all their power -- the thing that caused all those crazy addictions that eventually led their leader straight to the Legion's doorstep. And Velen didn't ask for a single thing in return. In contrast, the blood elves had the help of the Forsaken, yes -- and were forced to send what little aid they could to buy wow accounts from Northrend, under threat of that alliance being broken.
Is it any wonder that the blood elves considered, even briefly, defecting from the Horde? The relationship between the draenei and the blood elves was barely mentioned by either side. The draenei didn't receive any kind of punishment for what they'd done, and the blood elves received no acknowledgement of their short alliance with the draenei, either. In fact, both sin'dorei and draenei were by and large ignored when the war in Northrend began, their curious alliance completely forgotten in favor of fighting the Lich King -- and fighting between the Alliance and Horde.
Know Your Lore The Alliance and Horde
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